This is why I think Reggie came out of retirement so quickly having too much time on one's hands can be difficult to manage. Sakurai seems to me like the kind of person who would get very antsy when he isn't working on something productive. But he said in his recent Famitsu column that isn't on his radar righr now, and we should respect that decision. Has he profited off Smash enough and made a large enough mark in the gaming space that he could retire now and never have to lift a finger again? In all likelihood, yes. People take vacations, but then it's right back to work for most of us. The hype would absolutely still be there. He could take a break and leave Smash on a one-year hiatus, and then he could come back and make more content down the road or something. I don't understand why there has to be this ultimatum where either Sakurai is miserable but we keep getting DLC characters or Sakurai takes a vacation and then never works on Smash again. He's even gone on record in the past to say making DLC fighters has been far less strenuous than developing the whole game. I'm absolutely appreciative for all Sakurai has given us in terms of Smash content, but treating him like a delicate flower just seems a little patronizing. If they were that authoritarian, he wouldn't be able to get by with all the jokes about company management that he makes in his Sakurai Presents videos. Do you really think it's Nintendo forcing him to slave away? They might be a flawed company, but I don't think Nintendo is so unethical they're running a sweatshop and standing over him with a whip. Think about it: Nintendo delayed New Horizons by a year so the Animal Crossing developers wouldn't have to suffer an unreasonable amount of crunch. The amount of overworking he's done in the past is concerning, but I really think that's just because he's a perfectionist and he puts that kind of a workload on himself. I know people probably mean well, but if I were Sakurai, I think I would be a little offended by how much everyone feels sorry for him. I've been working on this for a long time. for the Wii U and Nintendo 3DS systems was in development. Now that I think about it, it's been close to 10 years since Super Smash Bros. Gathering all of these games, new and old, and compiling them into a single product is a task that has meant a lot to me. ![]() "Up until now, we've created all sorts of fighters and stages. He also reaffirmed it would be arriving this year: While it's still a while away, he's made it clear that this time around, it really will be the last fighter for Super Smash Bros. Sakurai Presents" - showcasing Kazuya, the game's director briefly touched on this next fighter at the very end of the broadcast. That brings us to the very last slot in Fighters Pass Volume 2.ĭuring the latest " Mr. So far it's given us Min Min from ARMS, Steve and Alex from Minecraft, Sephiroth from Final Fantasy VII, Pyra and Mythra from Xenoblade Chronicles 2, and now Kazuya from Tekken. Ultimate technically should have stopped expanding a while ago, but in September 2019 Nintendo announced it would keep going with a second fighter pass. The character roster in Super Smash Bros.
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